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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.05.01 16:30:00 -
[1]
Originally by: iudex I waited a long time before starting to do 0.0 missions, to make sure that the initial imbalances of the probing system are fixed. Took only a few missions till the locals started to probe, and a few missions later a cloaker appeared right next to me, calling in his gang that had an easy kill.
The probing system may be difficult for the standard pvp probing, but for 0.0 or lowsec mission-runners, that have to stay up to 40 minutes at one spot, it's the secure death. It was difficult to do missions in 0.0 before as well, all that gate-camps, directional bubbles etc. - but now it's impossible. Is that really intended ? Do the few 0.0- or lowsec mission-runners have to go back to highsec again ?
You must be doing it wrong. I've run plenty of missions in lowsec/0.0 space with no problems. Maybe it's because they can see you in local and know where to come looking for you? Maybe you should be asking to remove local. 
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.05.02 20:59:00 -
[2]
Originally by: Venkul Mul
Originally by: Ausser Avoid missions which dont make probing for you difficult
That is no more valid. With the new probing system your signature isn't reduced if you are in deadspace.
So finding you in deadspace is as easy or as hard that when you are outside it.
Previously, whether the mission was gated or not, it was still 'deadspace' for the purposes of sig radius reduction, so gated/non gated missions were the same from a probing standpoint.
And now that it's changed, it's equal for both types of missions currently.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.19 21:36:00 -
[3]
Originally by: iudex
Originally by: Zanquis This game was designed as a huge power struggle, and its not going to change because you want it that way.
You didn't understand anything. I'm not complaining because i want something new. I'm complaining because something WAS CHANGED and destroyed a fine balance of risk-vs-reward in a certain area that existed before and was part of Eve for years.
You're (still) doing it wrong. If you can't mission successfully in lowsec/0.0 at the moment with the (considerable) tools available to you to avoid being killed, then you fail at PVE. |
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